![]() (Usually the same image as the minimap.)ĭ. Create a custom preview by creating a file called _mm_preview.tga. options file is the size in pixels of the playable area of the scenario (original size minus boarder size).Ĭ. If they add a boarder, the minimap_size in the. Create a custom minimap by creating a file called _mm_low.tga. options file in NotePad for more options.ī. When they save their scenario it will generate a bunch of files, they can:Ī. The archive tool will extract all our MP maps, which they can then load to figure out how we’ve done things.ĥ. If they run the following command from their Steam install folder:Īrchive.exe -a CoH2\Archives\MPScenarios.sga -e CoH2\Data They can only create MP scenarios at this time.Ĥ. …\Steam\steamapps\common\Company of Heroes 2\CoH2\Data\Scenarios\MP\ģ. …\Steam\steamapps\common\Company of Heroes 2\WorldBuilder_CoH_2.exe They can start the WorldBuilder by running: Lastly, select the player in which you would like your object to be assigned.Message from the team working on the world builder:ġ. Second you will click on the drop down menu under the "current" section of the editor bar. ![]() You can find these objects in the object placement tool of world builder under the following directory:Īssign them a player index by first selecting the object you wish to edit. If "starting positions" and "map entry points" are not placed somewhere within the "playable area" of the map the map WILL NOT save. * minimum of 2 map entry points (also assigned to each player) * minimum of 2 starting positions (assigned to each player) In order to save your map it must contain the following objects: I personally use the old version of world builder that came with the original game to create maps since I've been building maps since the game was released. Steam provides both the original game files and the Steam relaunch version of the game when you purchase COH through Steam.
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